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2014年9月4日木曜日

みっくみくしました

お久しぶりです><
8月30日-31日にかけて勝手にミクちゃんのお誕生日お祝いパーティーしてました。

secondlife-postcard (18)
左から
・七葉1052式ミク
・ままま式あぴみく大人バージョン
・Tda式ミク アペンド
・ラブ式ミク
すべて MMD モデル(改造・非商用再配布化)を Collada に変換、リグしなおして SL 用フルメッシュアバターに改造したものです。

期間限定配布でしたが多くの方に楽しんでいただいたようです。m(_ _)m

今回は表情 HUD なしですが、
・タイピングに合わせた口バク機能
・ランダムなまばたき
・ランダムな瞳きょろきょろ
が実装されていました。

8月30日深夜から8月31日のみくちゃんのお誕生日を勝手にお祝いしました。

スカートのウェイトが粗いのはご愛嬌><

うちの SIM には珍しい SIM フル状態に。

お祝いパーティー会場は、ぷーちゃん作。当日のパーティーの DJ もやっていただきました。ダンスマスターはくろみちゃん。

また来年、ミクちゃんの誕生パーティーできあらいいなぁ~
See you again!

2014年7月21日月曜日

2014年3月4日火曜日

2014年1月14日火曜日

Weight, weight and weight – in Edit mode


IA – original modelling by mqdl-san for mmd/pmx, rigging by me.

To make facial expressions and hands/finger signs without shapekey, we should prepare each mesh for target morphs and rig it.

However, we sometimes see a gap between mesh parts in motion/posed. The reason why there is a gap is difference weights between overlapped vertices.

slblendergap

But it’s a little bit hard to find out mistakes and fix it by Blender weight painting mode.

Blender 2.68 provides us “Weight Editing”, that could improve the above fixing.

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Weight_Paint_Panel

http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Edit

Overlapped vertices should have same vertex groups and weights. After weighting meshes completely and then you separated meshes, overlapped vertices would have same vertex groups and weights. However in rigging process,  it’s not always same process.

When there is a gap, the following steps could help us.

1) Check Vertex Weights table of an overlapped vertex in property panel in edit mode

We can see how many vertices are included in a vertex like the following.

Non related vertex groups should be removed even though the weight were very low like 0.001. NOT USE ZERO WEIGHT PAINTING!

We can remove vertex groups by [x] button in the above table but for just one active vertex. So in order to remove non related vertex groups from plural vertices, we should use remove vertex group button in Object data panel in edit mode. 

2) Remove vertex groups by Object Data panel in edit mode


Vertex Group in Object Data – Use [Remove] button

- Select all vertices by [A] or [C]/[B] + LMB (Left Mouse Button)
- Select Vertex Group in the above panel and push [Remove]
- [Weigh] number doesn’t matter.
- Check vertex table in property panel

3) Set COMPLETELY same weight numbers on overlapped vertices in edit mode

If vertex should have two vertex groups or more, all vertex group’s weights should be COMPLETELY same number to avoid gap.


Assign Weight for vertex group and vertices by Object Data panel

- Select all vertices by [A] or [C]/[B] + LMB
- Select Vertex Group in the above panel
- Set Weight number
- Push [Assign] button

In conclusion, I didn’t use Weight painting mode to remove gap between objects in motion/posing. Weight painting mode is useful for roughly and quickly weight painting but if you would like to set weights closely, edit mode/Object Data/Vertex Group provides us to do it.

Good luck ♪